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Understanding Gaze-Based Identification in VR Through Preattentive Processing and Binocular Rivalry

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Author(s)
Jeon, JunryeolNoh, Yeo-GyeongYoo, JinYoungHong, Jin-Hyuk
Type
Conference Paper
Citation
CHI 2026: CHI Conference on Human Factors in Computing Systems, pp.1 - 23
Issued Date
2026-04-13
Abstract
Stimulus-evoked gaze dynamics offer a secure and hands-free signal in virtual reality (VR), yet the underlying design space of effective visual stimuli remains poorly understood. This work examines how preattentive processing and binocular rivalry can inform stimulus design for gaze-based identification in VR. We conducted a two-part study: (1) a feasibility assessment of closed-set identification performance with 26 participants and 44,928 gaze samples collected by using a commercial headset (Meta Quest Pro), and (2) a usability study with 16 participants comparing the same interaction in a login context to PIN and out-of-band methods as a potential authentication technique. Our findings confirm the feasibility of personal identification, highlight usability advantages, and reveal participants’ desire for greater transparency to understand individual variations in login results. Together, these results offer conceptual insights into the perceptual mechanisms shaping stimulus-evoked gaze behavior, and outline design implications for future VR authentication workflows.
Publisher
ACM
Conference Place
SP
Barcelona Spain
URI
https://scholar.gist.ac.kr/handle/local/34176
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