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K-HapticModelerTM: A Haptic Modeling Scope and Basic Framework

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Abstract
Haptics has been studied as a means of providing users with a natural and immersive tactile sensation in real, augmented, and virtual environments in the various areas. However, in spite of the considerable advantages offered by haptic technology, it is still relatively unfamiliar to the general public. One of reasons for this unfamiliarity is the lack of abundant haptic interaction contents, especially in areas that are very close to the general public. Even though there are a few modeling tools for creating haptic contents, addition of haptic data to graphic models or scenes is limited and many haptic modeling processes have to be done mostly manually, which is time consuming and is not intuitive. For this reason, a new, intuitive, comprehensive, and efficient haptic modeling system is needed. This paper tries to define haptic modeling processes and its scopes and proposes a basic framework for a haptic modeling system (K-HapticModeler) that can create and edit haptic contents easily and intuitively for any virtual objects or graphic scenes. ?2007 IEEE.
Author(s)
Yongwon SeoBeom Chan LeeYeongmi KimJong-Phil KimJeha Ryu
Issued Date
2007-01
Type
Conference Paper
DOI
10.1109/HAVE.2007.4371602
URI
https://scholar.gist.ac.kr/handle/local/27155
Publisher
IEEE Int. Workshop on Haptic Audio Visual Environments and their applications (HAVE)
Citation
6th IEEE International Workshop on Haptic, Audio and Visual Environments and Games, HAVE 2007, pp.136 - 141
Conference Place
US
Ottawa, ON
Appears in Collections:
Department of AI Convergence > 2. Conference Papers
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