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A haptic device for PC video game application

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Abstract
A haptic device is developed for PC video games. The proposed mechanism is designed to avoid a coupling problem in two-degree of freedom translational movement at the edges caused by the structural constraints using a motor whose body is rotating about a pivot according to the joystick motion. The workspace of the proposed mechanism is analyzed. The spring and damping torque reflection capabilities are investigated. Additionally, the performance of the haptic system is examined in a real game environment constructed by using the graphic software. (C) 2003 Elsevier Ltd. All rights reserved.
Author(s)
PARK, KYI HWANBae, BKoo, T
Issued Date
2004-03
Type
Article
DOI
10.1016/S0957-4158(03)00027-8
URI
https://scholar.gist.ac.kr/handle/local/18272
Publisher
PERGAMON-ELSEVIER SCIENCE LTD
Citation
MECHATRONICS, v.14, no.2, pp.227 - 235
ISSN
0957-4158
Appears in Collections:
Department of Mechanical and Robotics Engineering > 1. Journal Articles
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