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Surrogate-assisted Monte Carlo Tree Search for real-time video games

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Abstract
Monte Carlo Tree Search (MCTS) is a pronounced empirical search algorithm for agent decision-making, especially when enhanced by Deep Learning (DL), in mastering board games that were once thought to be unconquerable. However, it does not appear to be as equally successful in the domain of real-time video games, where the simulation time limit for exploration is a crucial factor, since they are generally designed to be played by human users and hence require a significant amount of resources for simulation. We in this paper propose a surrogate-assisted MCTS approach, specifically targeting commercial real-time video games by approximating the result of gameplay with a deep-learning-based surrogate model. The key contribution of our work is that we designed a modified MCTS for video games that are both commercial and processed in real-time. Since commercial video games include considerably more complex and dynamic gameplays to satisfy their market consumers, as opposed to their non-commercial analogs, our work can be regarded as having challenged the domain unattempted by precedent studies. We validated the performance of our method by conducting a comparative experiment with other algorithms, including the traditional MCTS, under the environment of a commercial real-time video game. © 2024 Elsevier Ltd
Author(s)
Kim, Man-JeLee, DonghyeonKim, Jun SukAhn, Chang Wook
Issued Date
2024-07
Type
Article
DOI
10.1016/j.engappai.2024.108152
URI
https://scholar.gist.ac.kr/handle/local/9499
Publisher
Elsevier Ltd
Citation
Engineering Applications of Artificial Intelligence, v.133
ISSN
0952-1976
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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