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Investigating the Effect of Emotional Matching between Game and Background Music on Game Experience in a Valence–Arousal Space

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Author(s)
Moon, JaeYoungCho, EunHyeJo, YeabonKim, KyungJoongSong, Eunsung
Type
Article
Citation
IEEE Transactions on Games, v.17, no.2, pp.1 - 20
Issued Date
2025-06
Abstract
Game music critically influences the experience of a video game. Although this influence has been well investigated, the multifaceted relationships between video games and the emotions evoked by music are rarely reported. By considering diverse emotional matches of game and music, game designers could enhance various aspects of the game experience. The present study investigates players' game experiences by analyzing the electroencephalogram data, game experience questionnaire answers, and interview responses of 31 experimental participants corresponding to game–music emotional matching based on the valence–arousal model. Finally, four findings were identified based on four types of game experiences: overall preference, emotion, immersion, and performance. These findings led to four game music design approaches. IEEE
Publisher
Institute of Electrical and Electronics Engineers Inc.
ISSN
2475-1502
DOI
10.1109/TG.2024.3424459
URI
https://scholar.gist.ac.kr/handle/local/9471
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