OAK

RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

Metadata Downloads
Abstract
The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of play-testing agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in the MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline. The open-source environment is available at a GitHub repository. Authors
Author(s)
Jeon, Hyeon-ChangBaek, In-ChangBae, Cheong-mokPark, TaehwaYou, WonsangHa, TaegwanJung, HoyounNoh, JinhaOh, SeungwonKim, KyungJoong
Issued Date
2024-09
Type
Article
DOI
10.1109/TG.2023.3335399
URI
https://scholar.gist.ac.kr/handle/local/9394
Publisher
Institute of Electrical and Electronics Engineers Inc.
Citation
IEEE Transactions on Games, v.16, no.3, pp.645 - 658
ISSN
2475-1502
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
공개 및 라이선스
  • 공개 구분공개
파일 목록
  • 관련 파일이 존재하지 않습니다.

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.