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Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering

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Abstract
Direct Volume Rendering (DVR) using Volumetric Path Tracing (VPT) is a scientific visualization technique that simulates light transport with objects’ matter using physically-based lighting models. Monte Carlo (MC) path tracing is often used with surface models, yet its application for volumetric models is difficult due to the complexity of integrating MC light-paths in volumetric media with none or smooth material boundaries. Moreover, auxiliary geometry-buffers (G-buffers) produced for volumes are typically very noisy, failing to guide image denoisers relying on that information to preserve image details. This makes existing real-time denoisers, which take noise-free G-buffers as their input, less effective when denoising VPT images. We propose the necessary modifications to an image-based denoiser previously used when rendering surface models, and demonstrate effective denoising of VPT images. In particular, our denoising exploits temporal coherence between frames, without relying on noise-free G-buffers, which has been a common assumption of existing denoisers for surface-models. Our technique preserves high-frequency details through a weighted recursive least squares that handles heterogeneous noise for volumetric models. We show for various real data sets that our method improves the visual fidelity and temporal stability of VPT during classic DVR operations such as camera movements, modifications of the light sources, and editions to the volume transfer function. IEEE
Author(s)
Iglesias-Guitian, Jose A.Mane, PrajitaMoon, Bochang
Issued Date
2022-07
Type
Article
DOI
10.1109/tvcg.2020.3037680
URI
https://scholar.gist.ac.kr/handle/local/8679
Publisher
Institute of Electrical and Electronics Engineers
Citation
IEEE Transactions on Visualization and Computer Graphics, v.28, no.7, pp.2734 - 2747
ISSN
1077-2626
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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