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Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion

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Abstract
In virtual reality, redirected walking (RDW) enables users to stay within the tracking area while feeling that they are traveling in a virtual space that is larger than the physical space. RDW uses a visual attractor to the user's sight and scene manipulation for intermittent reorientation. However, repeated usage can hinder the virtual world immersion and weaken the reorientation performance. In this study, we propose using sounds and smells as alternative stimuli to draw the user's attention implicitly and sustain the attractor's performance for intermittent reorientation. To achieve this, we integrated visual, auditory, and olfactory attractors into an all-in-one stimulation system. Experiments revealed that the auditory attractor caused the fastest reorientation, the olfactory attractor induced the widest angular difference, and the attractor with the combined auditory and olfactory stimuli induced the largest angular speed, keeping users from noticing the manipulation. The findings demonstrate the potential of nonvisual attractors to reorient users in situations requiring intermittent reorientation.
Author(s)
Lee JieunHwang SeokhyunKim KyunghwanKim Seungjun
Issued Date
2024-04
Type
Article
DOI
10.1007/s10055-024-00997-y
URI
https://scholar.gist.ac.kr/handle/local/8600
Publisher
SPRINGER LONDON LTD
Citation
VIRTUAL REALITY, v.28, no.2
ISSN
1359-4338
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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