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PCGRLLM: Large Language Model-Driven Reward Design for Procedural Content Generation Reinforcement Learning

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Author(s)
Baek, In-ChangKim, Sung-HyunEarle, SamJiang, ZehuaNoh, Jin-HaTogelius, JulianKim, Kyung-Joong
Type
Article
Citation
IEEE Transactions on Games
Issued Date
2026-05
Abstract
Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling robots using large language models (LLMs). In the content generation literature, there has been early work on generating reward functions for reinforcement learning agent generators. This work introduces PCGRLLM, an extended architecture based on earlier work, which employs a feedback mechanism and several reasoning-based prompt engineering techniques. We evaluate the proposed method on a story-to-reward generation task in a two-dimensional environment using two state-of-the-art LLMs across various reasoning-based prompting methods. Our experiments provide insightful evaluations that demonstrate the capabilities of LLMs essential for content generation tasks. The results demonstrate a substantial performance improvement over the previous structure, achieving performance comparable to that of humans. Our work demonstrates the potential to reduce human dependency in game AI development, while supporting and enhancing creative processes. © 2018 IEEE.
Publisher
Institute of Electrical and Electronics Engineers Inc.
ISSN
2475-1502
DOI
10.1109/TG.2026.3695197
URI
https://scholar.gist.ac.kr/handle/local/34225
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