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SpinTexture: Exploring Scanning Realism from Concentric to Uni-directional Slip Feedback Using a Spinning Textured Disk

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Author(s)
Kim, DonghyeonPark, Gunhyuk
Type
Article
Citation
IEEE Transactions on Haptics, v.18, no.9, pp.1 - 14
Issued Date
2025-10
Abstract
In providing realistic texture scanning experiences, the recent concentric rotation mechanism contributed to its small form factor, but its realism was not validated compared with the typical uni-directional slip feedback. Therefore, we investigated differences in tactile perception between concentric rotation and uni-directional feedback by implementing SpinTexture, which rotates a textured disk in sync with users' scanning speed. We configured five distances between the centers of the fingerpad and the disk (0.00, 0.25, 0.50, 0.75, and 1.00 cm) and two materials (sandpaper and silk). We first established rotation gain functions to provide perceptually similar sensations to real texture scanning. In 2D (Study 2) and 3D object (Study 3) interaction scenarios, our results showed that scanning realism (Study 2, 3) and enjoyment (Study 3) were insignificantly affected by the different center distances while the sandpaper interaction rated higher realism than silk. Our study bridges the gap between uni-directional and concentric methods. © 2025 Elsevier B.V., All rights reserved.
Publisher
Institute of Electrical and Electronics Engineers Inc.
ISSN
1939-1412
DOI
10.1109/TOH.2025.3623645
URI
https://scholar.gist.ac.kr/handle/local/32263
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