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TANGIBLE SPIN CUBE FOR 3D RING MENU IN REAL SPACE

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Author(s)
Woo, WoontackLee, Hyeongmook
Type
Conference Paper
Citation
CHI 2010: 28th ACM Conference on Human Factors in Computing Systems (Work-in-Progress), pp.4147 - 4152
Issued Date
2010-04-15
Abstract
In this paper, we introduce a novel interface, the Tangible Spin Cube, for experiencing a 3D ring menu in real space. It enables a tangible object-referenced 3D ring menu and its items' placement by using multi-marker tracking. Also, it supports spin interaction using hall sensor-based spin detection for natural menu browsing. Finally, we evaluate the performance of the current prototype's spin detection and show an example of a 3D ring menu application.
Publisher
ACM SIGCHI
Conference Place
US
Atlanta, GA
URI
https://scholar.gist.ac.kr/handle/local/25087
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