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ARMate: An interactive AR character responding to real objects

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Abstract
In the research field of augmented reality (AR), applications using interactive characters have been developed as the form of giving users information such as LEGO assembly guidance and explanation about historical artifacts. Even though these characters respond to interaction with users, they could not create substantial effects or changes in a real space. Therefore, this limitation makes users reduce their coexistence with the AR characters. In this paper, we present an interactive AR character that directly interacts with real objects. The interactive AR character automatically determines how to behave and to control these objects. At first, we make working space populated by AR characters that has a real object with which the AR character can interact. As an interactive AR character, we implement ARMate, which presents realistic responses according to changes of real objects manipulated by a user in real time. We develop ToyCart as a physical object that includes hardware devices for movement, and ARMate can control ToyCart. Finally, we expect that our AR character can increase coexistence through real object-based interaction. © 2011 Springer-Verlag.
Author(s)
Kang, ChangguWoo, Woontack
Issued Date
2011-09
Type
Conference Paper
DOI
10.1007/978-3-642-23456-9_3
URI
https://scholar.gist.ac.kr/handle/local/24220
Publisher
Springer Verlag
Citation
6th International Conference on E-Learning and Games, Edutainment 2011, pp.12 - 19
Conference Place
CH
Taipei, Taiwan
Appears in Collections:
Graduate School of AI Policy and Strategy > 2. Conference Papers
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