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A Methodology for Diversifying Strategy of Dynamic Difficulty Adjustment with Player State Model

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Author(s)
Jae Young Moon
Type
Thesis
Degree
Master
Department
대학원 융합기술학제학부(문화기술프로그램)
Advisor
Kim, KyungJoong
Abstract
Game developers have employed dynamic difficulty adjustment (DDA) in designing game artificial intelligence (AI) to improve players' game experience by adjusting the skill of game agents. Traditional DDA agents depend on player proficiency only to balance game difficulty, and this does not always lead to improved enjoyment for the players. To improve game experience, there is a need to design game AIs that consider players’ affective states. Herein, we propose AI opponents that decide their next actions according to a player’s affective states, in which the Monte–Carlo tree search (MCTS) algorithm exploits the states estimated by machine learning models referencing in-game components. We targeted four affective states to build the model: challenge, competence, valence, and flow. The results of our user study demonstrate that the proposed approach enables the AI opponents to play automatically and adaptively with respect to the players’ states, resulting in an enhanced game experience.
URI
https://scholar.gist.ac.kr/handle/local/18859
Fulltext
http://gist.dcollection.net/common/orgView/200000884895
Alternative Author(s)
문재영
Appears in Collections:
Department of AI Convergence > 3. Theses(Master)
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