OAK

Multimodal Gumdo game: The whole body interaction with an intelligent cyber fencer

Metadata Downloads
Abstract
This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. Firstly, the multimodal interface allows a user to move around and to shout without distracting the user. Secondly, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback helps a user experience an immersive interaction. The proposed interactive system with an intelligent fencer is designed to satisfy comfortable interface, perceptual intelligence, and natural interaction (I-cubed) and enhance the life-like impression of fighting actions. The suggested system can be applied to various applications such as education, art, and exercise.
Author(s)
Yoon, Jung WonSehwan KimRyu, JehaWoo, Woontack
Issued Date
2002-12
Type
Article
DOI
10.1007/3-540-36228-2_135
URI
https://scholar.gist.ac.kr/handle/local/18422
Publisher
Springer Verlag
Citation
Lecture Notes in Computer Science, v.2532, pp.1088 - 1095
ISSN
0302-9743
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
Graduate School of AI Policy and Strategy > 1. Journal Articles
공개 및 라이선스
  • 공개 구분공개
파일 목록
  • 관련 파일이 존재하지 않습니다.

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.