OAK

가상현실 대화용 가상걸음 장치의 설계

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Alternative Title
Design of a Virtual Walking Machine for Virtual Reality Interface
Abstract
This paper describes a novel locomotion interface that can generate infinite floor for various surfaces, named as virtual walking machine. This interface allows users to participate in a life-like walking experience in virtual environments, which include various terrains such as plains, slopes and stair ground surfaces. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two four-DOF (Pitch, Roll, Z, and relative rotation) footpads. The planar devices are driven by AC servomotors for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. To simulate natural human walking, the locomotion interface design specifications are acquired based on gait analysis and each mechanism is optimally designed and manufactured to satisfy the given requirements. The designed locomotion interface allows natural walking (step: 0.8m, height: 20cm, load capability: 100kg, slope: 30 deg) for various terrains.
Author(s)
윤정원류제하
Issued Date
2004-11
Type
Article
URI
https://scholar.gist.ac.kr/handle/local/18181
Publisher
제어·로봇·시스템학회
Citation
제어.로봇.시스템학회 논문지, v.10, no.11, pp.1044 - 1051
ISSN
1976-5622
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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