OAK

Complexity reduction of virtual reverberation filtering based on index-based convolution for resource-constrained devices

Metadata Downloads
Abstract
Virtual reverberation effects are a vital part of virtual audio reality. Reverberation effects can be directly applied by implementing a convolution process between the input audio and a reverberation filter response that characterizes a virtual space. In order to apply reverberation effects, however, additional or dedicated processors are required for practical implementation due to the excessively long impulse response of the reverberation filter. In this paper, we propose a fast method for applying virtual reverberation effects based on a reverberation filter approximation and an index-based convolution process. Throughout exhaustive experiments, we attempt to optimize the proposed method in terms of satisfaction of the reverberation effect and its computational requirements. We then implement three different types of virtual reverberation functions in a resource-constrained digital imaging device. It is shown that the virtual reverberation effects implemented by the proposed approach are able to operate in real-time with less than 5ms latency, with an over 80% overall satisfaction score in the subjective preference test. © 2011 Springer-Verlag.
Author(s)
Jeon, K.M.Park, N.I.Kim, Hong KookKim, J.W.Kim, M.B.
Issued Date
2011-04
Type
Article
DOI
10.1007/978-3-642-20998-7_4
URI
https://scholar.gist.ac.kr/handle/local/16370
Publisher
Springer-Verlag Berlin Heidelberg
Citation
Communications in Computer and Information Science, v.151, no.2, pp.28 - 38
ISSN
1865-0929
Appears in Collections:
Department of Electrical Engineering and Computer Science > 1. Journal Articles
공개 및 라이선스
  • 공개 구분공개
파일 목록
  • 관련 파일이 존재하지 않습니다.

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.