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Noise Reduction on G-Buffers for Monte Carlo Filtering

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Abstract
We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric buffers (G-buffers) such as texture, normal and depth images. Our pre-filtering uses world positions and their variances to effectively remove high-frequency noise while carefully preserving high-frequency edges in the G-buffers. We design a new anisotropic filter based on a per-pixel covariance matrix of world position samples. A general error estimator, Stein's unbiased risk estimator, is then applied to estimate the optimal trade-off between the bias and variance of pre-filtered results. We have demonstrated that our pre-filtering improves the results of existing filtering methods numerically and visually for challenging scenes where depth-of-field and motion blurring introduce a significant amount of noise in the G-buffers.
Author(s)
Moon, BochangIglesias-Guitian, Jose A.McDonagh, StevenMitchell, Kenny
Issued Date
2017-12
Type
Article
DOI
10.1111/cgf.13155
URI
https://scholar.gist.ac.kr/handle/local/13481
Publisher
Blackwell Publishing Inc.
Citation
Computer Graphics Forum, v.36, no.8, pp.600 - 612
ISSN
0167-7055
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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