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Cultural Heritage Design Element Labeling System With Gamification

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Abstract
Cultural heritage (CH) artifacts, such as ceramics and clothes, reflect the unique characteristics of ancient cultures and have the potential to be sustainably employed in modern design and entertainment. In particular, the shape of ceramics reflects regional and historical characteristics, so datafication is a promising avenue to preserve these assets for future generations. However, design is a specialized domain that requires significant human (expert and novice) labor. This often tedious process decreases the labeler's motivation to complete the task, and data consistency varies with the experience and motivation of the labeler. To increase engagement, we developed an image labeling platform with graphical icon-based labeling methods and introduced gamification. The robust labeling methods with gamification increased novices' engagement and decreased the workload of expert and novice labelers, but decreased data agreement between experts and novices, so we consider opportunities for gamification within the specialized cultural heritage domain.
Author(s)
Lee, JieunYi, Ji HyunKim, Seungjun
Issued Date
2020-07
Type
Article
DOI
10.1109/ACCESS.2020.3008270
URI
https://scholar.gist.ac.kr/handle/local/12077
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Citation
IEEE ACCESS, v.8, pp.127700 - 127708
ISSN
2169-3536
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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