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Development of a Novel Omnidirectional Treadmill-Based Locomotion Interface Device with Running Capability

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Abstract
To achieve an immersive virtual reality (VR) environment, omnidirectional treadmills (ODTs) allow users to perform locomotion in any direction. However, existing ODTs are heavy and complex, and operate at low speeds. This limits fast user motion and prevents natural interactions in real applications such as military training programs and interactive games. In this paper, we introduce a novel locomotion interface device with running capability, which uses an omnidirectional treadmill with a new power transmission mechanism and a locomotion controller that enables the user to make fast movements. As a result of the improved power transmission performance due to the simple and relatively lightweight structure, the proposed two-dimensional treadmill can generate a maximum speed of 3 m/s, with an acceleration of 3 m/s(2). Moreover, through a pilot test with the proposed locomotion interface device, we verified that the fast directional changes during walking and running with the designed speed adaptation controller do not exceed the acceleration performance of the proposed system. Due to its wide range of movement speeds and acceleration capabilities, and lack of any motion constraints, the proposed locomotion interface device with a novel ODT can be used as a representative platform in various VR environments to enhance the immersive experience.
Author(s)
Pyo, SanghunLee, HosuYoon, Jungwon
Issued Date
2021-05
Type
Article
DOI
10.3390/app11094223
URI
https://scholar.gist.ac.kr/handle/local/11527
Publisher
MDPI
Citation
APPLIED SCIENCES-BASEL, v.11, no.9
ISSN
2076-3417
Appears in Collections:
Department of AI Convergence > 1. Journal Articles
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